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Umpire Signaling
 
Play Safe - Fielder Off Bag Foul Tip Time
Ball Strike Check Swing Appeal Out
Safe Foul Balk (Award of Bases)  

Putting The Ball In Play
Any time the ball is not in play (dead ball) and at the beginning of the game, the plate umpire (only) must put the ball in play.  This is one of the most under used signals for amateur baseball, but should be used every time the ball is put back into play. This signal is particularly important at the Junior, Senior and Big League levels because of lead-offs, attempted steals and pick-off attempts.  Prior to the ball being put back in play, no action may be taken.  Remember that anytime a foul ball occurs, the ball is dead and must be put back into play.  The ball is not put back into play until the pitcher is touching the pitching rubber.

Step 1 & 2
Point aggressively to the pitcher with the index finger of the right hand.  Verbalize "Play!".

 

"Play"


Ball

Step 1
When the pitcher is on the pitching plate (rubber) you should go to the ready position as shown in picture 1

Step 2
Once you have judged the pitch a ball, you should verbalize "Ball".  This verbal call is made while still in the set position as depicted in picture 2.

 

"Ball"


Safe

Step 1
Once you have arrived at the position where you will make the judgment call at a base, you should return to the hands-to-knees set position as indicated in picture 1.

Step 2
Raise straight up into the position indicated in picture 2.

Step 3
Indicate the safe signal, as indicated in picture 3 and verbalize "Safe".  The proper verbalization is not "He's safe" or "She's Safe", it is simply, "Safe".

Step 4
Return to the hands-to-knees set position, if the situation does not dictate you need to go elsewhere.  (While this is taught at the Western Region school, most umpires do not return to this "hands-to-knees" set position.)

"Safe"

 

Safe - Off The Bag

You will start this signal mechanic the same as the normal safe signal in steps 1 through 3, above.  This is a call that needs to be "sold" to everyone because most of the time no others but you and possibly your fellow blues will detect the fact that the fielder pulled his/her foot off the base.
Step 1 & 2
After the normal safe signal, indicate, with both hands, a sweeping motion across your body as indicated in picture 1 & 2.  Repeat the the safe call and the safe signal again.  The verbalization should be, "Safe.  He's off the bag.  Safe".

"He's off the bag!"


Strike

Step 1
After the pitcher has come to the set position or in ready to start the wind-up, the umpire should get into the set position as depicted in picture 1.

Step 2
After judging a pitch a strike, the plate umpire should raise up as indicated in picture 2

Step 3
Signal the strike as indicated in picture 3 and 3A.  If the strike was a swinging strike, then do not verbalize anything.  If the strike was not swung at, then perform the strike mechanic and verbalize "Strike".  If the pitch is strike three, then verbalize "Strike Three".

Note:  Most umpires have their own customized third strike call (also known as a punch-out).  If you use a customized third strike call, use one that still allows you to keep an eye on the ball.  The only time you should use a "punch-out" call is when it is a non-swinging strike call.

"Strike" or "Strike 3"

 

Foul

Step 1
Raise both hands above your head and declare, "Foul".  Your fingers are together.  This is the same signal as calling time.  (Keep in mind that the ball is no longer live upon the foul call - you have basically declared time without actually saying "time".)

 

Step 2 & 3
Point to the direction of the foul ball.

"Foul"

 
 

Foul Tip

Step 1
Raise up from the set position.

Step 2
Strike or slide your right hand on the top of your left hand as indicated in picture 2.

Step 3
Straighten your right arm at an upward angle as indicated in picture 3

Step 4
After indicating the foul tip signal, indicate the strike signal as shown in picture 4

Note:  A foul tip is a live ball.  Runners can steal.  Do not verbalize anything on a foul tip - it is a swinging strike and any verbalization of "foul" would kill any subsequent action.  (It might cause runners to believe the ball is dead if they heard any version of the word "foul".)


Check Swing Appeals
 

Step 1
If asked to check with the base umpire, on whether a batter swung, point to the base umpire and verbalize the base umpire's first name - to get his/her attention.  Verbalize, "Jim, did he go?"

Step 2
The base umpire will respond with a safe signal, if the batter is adjudged to have not swung and verbalize - "No, he didn't."
If the batter was adjudged to have swung, then the base umpire will respond with the strike signal and state, "Yes, he did."

Step 3
The plate umpire verbalizes, "Then that's a strike" or "Then that's a ball."

Step 4
Indicate the count both verbally and physically.

"John, did he go?"

"No, he didn't." or "Yes, he did."

"Then that's a ball" or "Then that's a strike"

"The count is three balls, two strikes."


Balk (90 Foot Field - Juniors & above)

This mechanic is the same for both the plate umpire and base umpire.  The only difference, from this depiction, is that the plate umpire does it from behind the plate with the gear on.

Step 1
Hands-to-knees set position.

Step 2
Upon seeing a violation calling for a balk, raise up and point to the pitcher, stating "That's a balk!"

Step 3
Since a balk call does not create a dead ball situation, return to the hands to knees set position.  Remember, any resulting play after the balk call is live.  If the ball is hit, the offensive manager will have the choice of accepting the result or having the balk call enforced, so be ready for the resulting play.

(Note:  A balk or illegal pitch is nullified if ensuing action allows all runners to advance at least one base, including the batter runner - Rule 8.05 Penalty.)

Step 4
In most cases, after step 2, the pitcher will stop his actions.  In either case, if the ball is not struck and no ensuing action occurs - at the first opportunity, call "Time".

Step 5
Point to the pitcher again and state, "That's a balk!"

Step 6
Point to the runner on base and say "You!"

Step 7
Point to the awarded base and state the name of the base as depicted in step 7.

Repeat step 6 & 7 for each runner - but be sure to start with the runner closest to home and work your way backwards around the bases.

 

"That's a balk!"

 

"Time"

"That's a balk!"

"You!"

 

"Second base!"

 


 
 

"He's Out"